Campo DC | Valor | Idioma |
dc.contributor.author | Furtado, Andre W. B. | - |
dc.contributor.author | Santos, André Luís Mota dos | - |
dc.contributor.author | Ramalho, Geber L. | - |
dc.contributor.author | Almeida, Eduardo Santana de | - |
dc.creator | Furtado, Andre W. B. | - |
dc.creator | Santos, André Luís Mota dos | - |
dc.creator | Ramalho, Geber L. | - |
dc.creator | Almeida, Eduardo Santana de | - |
dc.date.accessioned | 2012-02-13T22:39:18Z | - |
dc.date.issued | 2011 | - |
dc.identifier.issn | 0740-7459 | - |
dc.identifier.uri | http://www.repositorio.ufba.br/ri/handle/ri/5412 | - |
dc.description | texto completo: acesso restrito. p. 30-37. | pt_BR |
dc.description.abstract | Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games. | pt_BR |
dc.language.iso | en | pt_BR |
dc.title | Improving Digital Game Development with Software Product Lines | pt_BR |
dc.title.alternative | IEEE Software | pt_BR |
dc.type | Artigo de Periódico | pt_BR |
dc.identifier.number | v. 28, n. 5. | pt_BR |
dc.embargo.liftdate | 10000-01-01 | - |
Aparece nas coleções: | Artigo Publicado em Periódico (IC)
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